using System.IO; using SoundFlow.Backends.MiniAudio; using SoundFlow.Components; using SoundFlow.Enums; namespace highminded.utils; public class AudioCapture { private readonly MiniAudioEngine _audioEngine = new(48000, Capability.Loopback); private Stream? _fileStream; private Recorder? _recorder; public void StartRecording(string filePath) { _fileStream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.None); _recorder = new Recorder(_fileStream, sampleRate: 48000); _recorder.StartRecording(); } public void StopRecording() { _recorder?.StopRecording(); _recorder?.Dispose(); _fileStream?.Dispose(); } }