Files
highminded/utils/AudioCapture.cs
BonzY a5d179d60d Audio (bugged)
File Already in  use error.
2025-07-04 15:30:49 +05:30

67 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NAudio.Wave;
using NAudio.CoreAudioApi;
using System.IO;
using System.Windows.Input;
using static System.Net.Mime.MediaTypeNames;
namespace highminded.utils;
public static class AudioCapture
{
public class AudioRecorder
{
private WasapiLoopbackCapture capture;
private WaveFileWriter writer;
private string outputFilePath;
private Action<int> visualCallback;
public AudioRecorder(string filePath)
{
outputFilePath = filePath;
}
public void StartRecording()
{
capture = new WasapiLoopbackCapture();
writer = new WaveFileWriter(outputFilePath, capture.WaveFormat);
capture.DataAvailable += Capture_DataAvailable;
capture.RecordingStopped += Capture_RecordingStopped;
capture.StartRecording();
}
public void StopRecording()
{
capture.StopRecording();
}
private void Capture_DataAvailable(object sender, WaveInEventArgs e)
{
// Console.WriteLine($"Received {e.BytesRecorded} bytes");
writer.Write(e.Buffer, 0, e.BytesRecorded); //dont cram random stuff in this function unless you want delay.
}
private void Capture_RecordingStopped(object sender, StoppedEventArgs e)
{
writer.Flush();
writer.Dispose();
capture.Dispose();
}
}
public static void start_record()
{
string filePath = "output.wav";
AudioRecorder recorder = new AudioRecorder(filePath);
recorder.StartRecording();
}
public static void stop_record()
{
string filePath = "output.wav";
AudioRecorder recorder = new AudioRecorder(filePath);
recorder.StopRecording();
}
}