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feat(bar): add music widget to bar layout
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@@ -11,7 +11,7 @@ Singleton {
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return `${Quickshell.shellPath("modules/bar")}/${name}.qml`;
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return `${Quickshell.shellPath("modules/bar")}/${name}.qml`;
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}
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}
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property var left: [root.widget("LauncherButton"), root.widget("PowerProfileWidget"), root.widget("HomeWidget"),]
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property var left: [root.widget("LauncherButton"), root.widget("PowerProfileWidget"), root.widget("HomeWidget"), root.widget("MusicWidget")]
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property var center: [root.widget("CavaVisualizer"), root.widget("Workspaces"), root.widget("CavaVisualizer"),]
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property var center: [root.widget("CavaVisualizer"), root.widget("Workspaces"), root.widget("CavaVisualizer"),]
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17
modules/bar/MusicWidget.qml
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17
modules/bar/MusicWidget.qml
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@@ -0,0 +1,17 @@
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pragma ComponentBehavior: Bound
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import qs.services
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import qs.ui
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BarButton {
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id: root
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readonly property string track: Media.trackArtist !== "" ? `${Media.trackTitle} — ${Media.trackArtist}` : Media.trackTitle
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readonly property bool active: track !== ""
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visible: active
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hoverHighlight: false
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pointerCursor: false
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iconSource: Media.icon
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label: `${Media.truncateText(root.track, 28)} ${Media.position} / ${Media.length}`
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}
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43
services/Media.qml
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43
services/Media.qml
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@@ -0,0 +1,43 @@
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pragma Singleton
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import QtQuick
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import Quickshell
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import Quickshell.Services.Mpris
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Singleton {
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id: root
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readonly property MprisPlayer player: {
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const players = [...Mpris.players.values];
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return players.find(p => p.playbackState === MprisPlaybackState.Playing) ?? players[0] ?? null;
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}
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readonly property bool playing: root.player?.isPlaying ?? false
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readonly property string trackTitle: root.player?.trackTitle ?? ""
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readonly property string trackArtist: root.player?.trackArtist ?? ""
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readonly property url icon: {
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const entry = root.player?.desktopEntry ?? "";
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return entry !== "" ? Quickshell.iconPath(entry, false) : "";
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}
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readonly property string position: root.formatTime(root.player?.position ?? 0)
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readonly property string length: root.formatTime(root.player?.length ?? 0)
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function truncateText(text, maxLength) {
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return text.length > maxLength ? text.slice(0, maxLength - 3) + "..." : text;
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}
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function formatTime(seconds: real): string {
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const total = Math.max(0, Math.floor(seconds));
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const minutes = Math.floor(total / 60);
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return `${minutes}:${(total % 60).toString().padStart(2, "0")}`;
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}
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// `position` does not update reactively on its own; emit the changed
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// signal every second while playing so bindings stay in sync.
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Timer {
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running: root.playing && (root.player?.positionSupported ?? false)
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interval: 1000
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repeat: true
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triggeredOnStart: true
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onTriggered: root.player?.positionChanged()
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}
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}
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